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[Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs
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[Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs

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To: Petr Baudis <pasky@xxxxxxxxxxx>
Cc: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Add BOOL_VAL around ANDs
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 12 Feb 2002 14:10:30 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Feb 12, 2002 at 01:37:10PM +0100, Petr Baudis wrote:
> Dear diary, on Tue, Feb 12, 2002 at 01:34:38PM CET, I got a letter,
> where Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> told me, that...
> >  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > > 
> > > The attached patch adds BOOL_VAL() around expressions of the form "x &
> > > S_*". This is required since the result is used as a boolean but isn't
> > > one.
> > 
> > I am confused about use of special field in tile.
> > It is declared as enum tile_special_type, but used as an int:
> > =========================
> > 1207 void map_set_special(int x, int y, enum tile_special_type spe)
> > 1208 {
> > 1209   MAP_TILE(x, y)->special |= spe;
> > 1210 
> > 1211   if (spe & (S_ROAD | S_RAILROAD))
> > 1212     reset_move_costs(x, y);
> > 1213 }
> > =========================
> > Doesn't your Spliff complain about it?
> > 
> > 
> > As for the patch, you might as well make a function
> > bool contains_special(int tspecials, enum tile_special_type special)
> > or even
> > bool tile_has_special(struct *tile ptile, enum tile_special_type special)
> > 
> > But then who cares...
> 
> Hmm, I would like tile_has_special() much more that BOOL_VAL(..). It fixes the
> boolean issue _and_ raises the level of encapsulation, which is good.

I have no problem introducing contains_special. Petr, Gregory?

        Raimar

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