[Freeciv-Dev] Re: Tech cost patch v6
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On Thu, Nov 29, 2001 at 02:11:34PM +0100, Raimar Falke wrote:
> Problem: where is num_reqs set to 0 (initialized)?
Hmm, it seems to be 0 when I test it, but maybe it's just good luck.
> Suggestion: at the correct places (one for the server and one for the client)
> do:
> for each tech:
> tech.num_reqs=0;
> for each tech:
> num_req_techs(tech)
> and later doesn't use num_req_techs() anymore.
Where is the right place in client. In server it could be in
ruleset.c, but I couldn't find suitable place in client.
--
// Juha Litola
pgpVi7ydj0lAy.pgp
Description: PGP signature
- [Freeciv-Dev] Tech cost patch v5, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v5, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v5, Juha Litola, 2001/11/29
- [Freeciv-Dev] Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6,
Juha Litola <=
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Petr Baudis, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raahul Kumar, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/30
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