[Freeciv-Dev] Re: Tech cost patch v6
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--- Juha Litola <slave@xxxxxxxxxxxx> wrote:
<snip>
> It doesn't do the same. num_tech_reqs search number of unique
> requirements for tech, not caring whether techs are known or
> unknown. find_prerequisites seems to find all unknown techs
> that are needed to research given technology. So they are quite
> different functions. But it would probably be wise to move that
> function to common/tech.c and clean up a bit. However, that's entire
> separate patch ;)
I don't see a use for num_tech_reqs. The AI probably only needs
find_prerequisites.
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- [Freeciv-Dev] Re: Tech cost patch v5, (continued)
- [Freeciv-Dev] Re: Tech cost patch v5, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v5, Juha Litola, 2001/11/29
- [Freeciv-Dev] Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Petr Baudis, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6,
Raahul Kumar <=
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/30
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