[Freeciv-Dev] Re: Tech cost patch v6
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On Thu, Nov 29, 2001 at 06:03:06PM +0100, Reinier Post wrote:
> Doesn't it suffice to add it to packet_ruleset_tech ?
That is one possibility. Probably the easiest way. I think I'll
send it there.
> By the way, the algorithm is wrong: it only works on a tech *tree*,
> but we really have an acyclic graph.
Yes, I have already fixed that. Coming in next patch tomorrow.
--
// Juha Litola
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- [Freeciv-Dev] Tech cost patch v5, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v5, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v5, Juha Litola, 2001/11/29
- [Freeciv-Dev] Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6,
Juha Litola <=
- [Freeciv-Dev] Re: Tech cost patch v6, Petr Baudis, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/29
- [Freeciv-Dev] Re: Tech cost patch v6, Raahul Kumar, 2001/11/30
- [Freeciv-Dev] Re: Tech cost patch v6, Juha Litola, 2001/11/30
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