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November 2001: [Freeciv-Dev] Tech cost patch v5 |
[Freeciv-Dev] Tech cost patch v5[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Overhauled things a bit ;) Changes to v4: - separated tech_cost_style to tech_cost_style and tech_leakage - implemented reading costs from techs.ruleset. If some costs aren't entered, we'll calculate them using method 1. - costs are now transferred to client - costs are precalculated at server/ruleset.c - modified game.ruleset files included - added writing costs to rulesout.c Only bugfix comments, please. I'll never get this in cvs, if I add more features. -- // Slave
tech_cost_style5.diff.gz
pgpIwT3F8fObu.pgp
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