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[Freeciv-Dev] Re: AI can build railway-system

[Freeciv-Dev] Re: AI can build railway-system

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: AI can build railway-system
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 26 Nov 2001 00:00:15 +0100

On Sun, Nov 25, 2001 at 03:26:14PM -0500, Mike Jing wrote:
> "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> >
> >Hmmm. It might be dumb to change the rules just to make the AI better,
> >perhaps, but what about making it so that rail within range of a hostile 
> >city only gives movement bonus as if it were a road? That way
> >lightning take-over of an empire becomes a lot harder.
> I like this idea.  It is sort of like in Civ3, where road/rail doesn't work 
> for you at all in hostile territory, but less restrictive.
> Mike

As I said before, it's unrealistic, and also, I like the fact that
building railroads is a two-edged sword.  That makes it a strategic
decision whether and where to build them.


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