[Freeciv-Dev] Re: AI can build railway-system
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Nov 25, 2001 at 03:26:14PM -0500, Mike Jing wrote:
> "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> >
> >Hmmm. It might be dumb to change the rules just to make the AI better,
> >perhaps, but what about making it so that rail within range of a hostile
> >city only gives movement bonus as if it were a road? That way
> >lightning take-over of an empire becomes a lot harder.
>
> I like this idea. It is sort of like in Civ3, where road/rail doesn't work
> for you at all in hostile territory, but less restrictive.
>
> Mike
As I said before, it's unrealistic, and also, I like the fact that
building railroads is a two-edged sword. That makes it a strategic
decision whether and where to build them.
--
Reinier
|
|