Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: AI can build railway-system

[Freeciv-Dev] Re: AI can build railway-system

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI can build railway-system
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Sun, 25 Nov 2001 21:29:04 -0500
Reply-to: mike_jing@xxxxxxxxx

"Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote:

Actually, for those that know any history using enemy railroads is
a favorite military pastime. First happened in the American Civil War
i.e. about the time railroads appeared.

The movie "Von Ryan's Express", for those that absorb such things
only through popular TV, is a more recent example. Note, the Germans
did not build all the railway track from Berlin to Stalingrad.

The AI should be taught to build railroads more sparingly, and to
fortify, or at least station units near key connecting points to exert
ZOC. Also they should not not build or should pillage railroads near
enemy territory and when retreating. This would restore some balance
vs humans. Some of this is non-trivial though.

Changing the rules to fix problems like this is not really a productive
solution though.

The question here is whether to allow you use railroads in areas where you do not yet control, i.e, with an enemy's city radius. Once you have taken over the city, you will be free to use them as you please. I think this is a reasonable comprpmise and good for gameplay, not just for the AI's sake, but for MP as well. My realism argument was only half in jest.


Get your FREE download of MSN Explorer at

[Prev in Thread] Current Thread [Next in Thread]