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[Freeciv-Dev] Re: AI can build railway-system
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[Freeciv-Dev] Re: AI can build railway-system

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI can build railway-system
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Sun, 25 Nov 2001 18:59:18 -0500
Reply-to: mike_jing@xxxxxxxxx

Reinier Post <rp@xxxxxxxxxx> wrote:

On Sun, Nov 25, 2001 at 03:26:14PM -0500, Mike Jing wrote:
> "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> >
> >Hmmm. It might be dumb to change the rules just to make the AI better,
> >perhaps, but what about making it so that rail within range of a hostile
> >city only gives movement bonus as if it were a road? That way
> >lightning take-over of an empire becomes a lot harder.
>
> I like this idea. It is sort of like in Civ3, where road/rail doesn't work
> for you at all in hostile territory, but less restrictive.
>
> Mike

As I said before, it's unrealistic, and also, I like the fact that
building railroads is a two-edged sword.  That makes it a strategic
decision whether and where to build them.

On the contrary, it is very realistic because it is highly unlikely that the enemy would let you use their railroad system BEFORE you have taken over their territory. Roads, maybe they can't do much about that. But railroads? No way!

Mike


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