[Freeciv-Dev] Re: Embrace the Dark Side: Be ICS
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"Per I. Mathisen" wrote:
>
> On Mon, 22 Oct 2001, Greg Wooledge wrote:
> > Every Civ game seems to have a different trade system -- it seems that
> > nobody's happy with the Civ2/Freeciv implementation. ;-)
>
> I had a thought coming... how about changing the trade system from
> caravans establishing trade to up to four cities, to caravans establishing
> access to up to four off-limits resource tiles?
>
> What I mean is that when a caravan is sentried (or whatever) over a tile,
> then that tile is made available to the city as if it was within range of
> the city that produced it. This way large cities can reach wider and be
> made much more powerful with some micromanagement and investment.
>
> Perhaps it can be limited to a resource on the same continent, and that a
> trade path can be traced between the caravan and the city. And perhaps
> there must be a continous road between them too.
>
> This would be especially good if we add higher max distance between
> cities, as it would be harder to make use of all resources then.
SMAC has this functionality, but the units are called "supply crawlers" and
are completely unrelated to caravans (there are no caravans in SMAC).
So, I think this would be a good feature to make available to the rulesets,
but it should be kept separate from the current "caravan" unit ability.
jason
[Freeciv-Dev] Re: civ3's answer to smallpox, Jacky Mallett, 2001/10/22
[Freeciv-Dev] Re: civ3's answer to smallpox, Patrice LaFlamme, 2001/10/22
[Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/23
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