[Freeciv-Dev] Re: Embrace the Dark Side: Be ICS
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On Monday October 22, 2001 04:41, Greg Wooledge wrote:
> Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
> > 6 Each city can only make ONE unit/improvement, so greater shields go
> > to waste.
>
> Only in Civ2 and CTP. In Freeciv leftover shields carry over; in SMAC,
> up to 10 will carry over.
What good are leftover shields if you're always going to have more left
over? If I want to generate Ironclads, let's say, and I have a city that
generates more shields per turn than an Ironclad needs, it doesn't matter
whether I get to keep the leftovers or not - I'll never get to use them.
--
Neil Stevens
neil@xxxxxxxxxxxxxxxxxxxx
Don't think of a bug as a problem. Think of it as a call to action.
- [Freeciv-Dev] Re: civ3's answer to smallpox, Mike Jing, 2001/10/22
- [Freeciv-Dev] Embrace the Dark Side: Be ICS, Raahul Kumar, 2001/10/22
- [Freeciv-Dev] Re: Embrace the Dark Side: Be ICS, Per I. Mathisen, 2001/10/23
- [Freeciv-Dev] Re: Embrace the Dark Side: Be ICS, Jason Dorje Short, 2001/10/23
- [Freeciv-Dev] Re: Embrace the Dark Side: Be ICS, Patrice LaFlamme, 2001/10/23
- [Freeciv-Dev] Re: Embrace the Dark Side: Be ICS, Greg Wooledge, 2001/10/23
[Freeciv-Dev] Re: civ3's answer to smallpox, Jacky Mallett, 2001/10/22
[Freeciv-Dev] Re: civ3's answer to smallpox, Patrice LaFlamme, 2001/10/22
[Freeciv-Dev] Re: civ3's answer to smallpox, Ross W. Wetmore, 2001/10/23
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