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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Fri, 19 Oct 2001 13:34:34 +0200

On 2001-10-19 12:18:41, Raimar Falke wrote:
> On Wed, Oct 17, 2001 at 09:40:10PM +0200, Daniel Sjölie wrote:
> > 
> > Comments on this please...
> 
> I had the hope that somebody besides me would comment on this. My
> opinion: technically ok, the patch is useful for *_shield tilesets. So
> I see no reason to not apply it. My only question is: what are
> data/misc/chiefs_front.spec and data/misc/shields_front.spec for?

Well, they position these graphics in a way that makes more sense when
they are in front (but would be hidden otherwise)...
See http://www.acc.umu.se/~deepone/freeciv/flags_in_front.png

Using the existing chiefs.spec and shields.spec would put the shield way
up the corner which looked really bad with the tileset used (should be
same effect at least with highres) since it's so small... It was really
confusing since the shield more or less ended up on another tile than
the unit...

It's possible these files don't work very well with other tilesets but
if so they could be modified... I certainly think you should be able to
place the shield in a sensible way (without breaking other tilesets
by changing existing chiefs.spec and shields.spec) easily...

That's what those files are there for...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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