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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Wed, 17 Oct 2001 21:40:10 +0200

Comments on this please...

/Daniel

On 2001-10-14 08:19:35, Daniel Sjölie wrote:
> 
> Hi...
> 
> I tried the civ2gfx script and wasn't happy with the big flags so I
> put (the allready existing) shields there instead... Unfortunatelly they
> were placed quite some distance from the units by default and this was
> hard to remedy without the flag dissaearing behind primarily larger
> cities - so I did this patch to make it possible to put the flag in
> front of the unit/city...
> 
> Screenshot with civ2gfx_shields:
> http://www.acc.umu.se/~deepone/freeciv/flags_in_front.png
> 
> Patch:
> http://www.acc.umu.se/~deepone/freeciv/flags_in_front.diff.gz
> 
> civ2gfx_shield.tileset:
> http://www.acc.umu.se/~deepone/freeciv/civ2gfx_shields.tilespec
> 
> All other tilesets still has the flag behind like before...
> 
> /Daniel
> 
> PS: I found this on line 1150 of gui-gtk/mapview.c:
> "FIXME: Find a better way to put flags and such on top."
> I didn't have to change anything in any gui-* directory to make this
> patch so I'm not sure this fixme still applies...
> 
> /Daniel
> 
> -- 
> Now take a deep breath, smile and don't take life so seriously... :)
> 

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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