[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Oct 19, 2001 at 03:59:17PM +0200, Daniel Sjölie wrote:
> On 2001-10-19 15:46:22, Raimar Falke wrote:
> > On Fri, Oct 19, 2001 at 01:34:34PM +0200, Daniel Sjölie wrote:
> > > On 2001-10-19 12:18:41, Raimar Falke wrote:
> > > > On Wed, Oct 17, 2001 at 09:40:10PM +0200, Daniel Sjölie wrote:
> > > > >
> > > > > Comments on this please...
> > > >
> > > > I had the hope that somebody besides me would comment on this. My
> > > > opinion: technically ok, the patch is useful for *_shield tilesets. So
> > > > I see no reason to not apply it. My only question is: what are
> > > > data/misc/chiefs_front.spec and data/misc/shields_front.spec for?
> > >
> > > Well, they position these graphics in a way that makes more sense when
> > > they are in front (but would be hidden otherwise)...
> > > See http://www.acc.umu.se/~deepone/freeciv/flags_in_front.png
> > >
> > > Using the existing chiefs.spec and shields.spec would put the shield way
> > > up the corner which looked really bad with the tileset used (should be
> > > same effect at least with highres) since it's so small... It was really
> > > confusing since the shield more or less ended up on another tile than
> > > the unit...
> > >
> > > It's possible these files don't work very well with other tilesets but
> > > if so they could be modified... I certainly think you should be able to
> > > place the shield in a sensible way (without breaking other tilesets
> > > by changing existing chiefs.spec and shields.spec) easily...
> > >
> > > That's what those files are there for...
> >
> > But they aren't used in the patch you posted even if flaflags_in_front
> > is set to 1. Or are they used?
>
> Actually, I don't think flags_in_front is set i 1 anywhere in the
> patch... :)
I set it to see what changed.
> I used it in combination with the civ2gxf tileset... I
> posted a tilespec file for that tileset that did set flags_in_front to 1
> and that file did use the files discussed above...
>
> So, the actual patch as is should change nothing directly in freeciv...
> It only makes it possible to do this easily...
>
> I could post tilespec files for different tilesets actually using this
> feature is that's desired but I don't think the lack of such files is a
> hindrance to applying the patch... Small patches are good, right? :)
The patch doesn't change the behavior. If flags_in_front is set to one
the files data/misc/chiefs_front.spec and data/misc/shields_front.spec
aren't used. These files will only be used if another tileset uses
them. Correct till here?
Why don't you bundle chiefs_front.spec and shields_front.spec with the
new tileset (for example civ2gfx)? Why has these two files be included
in the normal CVS tree?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"There are three ways to get something done. Do it yourself, hire someone
to do it for you or forbid your kids to do it."
- [Freeciv-Dev] [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/14
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/17
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Raimar Falke, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Raimar Falke, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014),
Raimar Falke <=
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Raahul Kumar, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Raimar Falke, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Daniel Sjölie, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014), Raimar Falke, 2001/10/19
- [Freeciv-Dev] [PATCH] flags_in_front2, Daniel Sjölie, 2001/10/19
- [Freeciv-Dev] Re: [PATCH] flags_in_front2, Raimar Falke, 2001/10/20
|
|