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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
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[Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] flags_in_front (PR#1014)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Fri, 19 Oct 2001 15:59:17 +0200

On 2001-10-19 15:46:22, Raimar Falke wrote:
> On Fri, Oct 19, 2001 at 01:34:34PM +0200, Daniel Sjölie wrote:
> > On 2001-10-19 12:18:41, Raimar Falke wrote:
> > > On Wed, Oct 17, 2001 at 09:40:10PM +0200, Daniel Sjölie wrote:
> > > > 
> > > > Comments on this please...
> > > 
> > > I had the hope that somebody besides me would comment on this. My
> > > opinion: technically ok, the patch is useful for *_shield tilesets. So
> > > I see no reason to not apply it. My only question is: what are
> > > data/misc/chiefs_front.spec and data/misc/shields_front.spec for?
> > 
> > Well, they position these graphics in a way that makes more sense when
> > they are in front (but would be hidden otherwise)...
> > See http://www.acc.umu.se/~deepone/freeciv/flags_in_front.png
> > 
> > Using the existing chiefs.spec and shields.spec would put the shield way
> > up the corner which looked really bad with the tileset used (should be
> > same effect at least with highres) since it's so small... It was really
> > confusing since the shield more or less ended up on another tile than
> > the unit...
> > 
> > It's possible these files don't work very well with other tilesets but
> > if so they could be modified... I certainly think you should be able to
> > place the shield in a sensible way (without breaking other tilesets
> > by changing existing chiefs.spec and shields.spec) easily...
> > 
> > That's what those files are there for...
> 
> But they aren't used in the patch you posted even if flaflags_in_front
> is set to 1. Or are they used?

Actually, I don't think flags_in_front is set i 1 anywhere in the
patch... :) I used it in combination with the civ2gxf tileset... I
posted a tilespec file for that tileset that did set flags_in_front to 1
and that file did use the files discussed above...

So, the actual patch as is should change nothing directly in freeciv...
It only makes it possible to do this easily...

I could post tilespec files for different tilesets actually using this
feature is that's desired but I don't think the lack of such files is a
hindrance to applying the patch... Small patches are good, right? :)

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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