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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit

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To: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 20 Aug 2001 15:10:02 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Aug 20, 2001 at 07:51:34AM -0400, Jason Dorje Short wrote:
> Reinier Post wrote:
> > 
> > On Sun, Aug 19, 2001 at 06:12:36PM -0400, Baumans wrote:
> > > I made a patch to allow every nation to have a
> > > different monetary unit (ie. US Dollar, GB Pound).
> > 
> > Very nice; hoiwever, be aware that this has been done before,
> > and it was turned down then.  Full discussion at
> 
> I haven't been paying much attention to this discussion, but this
> prompted me to read over past posts, and I think I came up with a better
> way to do this.
> 
> The earlier opposition to the idea came from people who didn't think
> currency should be substituted for gold because "currency" is being
> substituted for a standard "precious metal".  One person pointed out
> that even the US government holds gold in reserve.  Even these opponents
> didn't really say it was a bad idea, just that it should be optional. 
> But really, it _is_ a bad idea.  Currency in any form wasn't used for
> global trade anytime until very recently.  Using US dollars while
> playing the Americans in 1000 BC is just to much to be credible.
> 
> However, customization can definitely be done here.  The code should be
> the same, but the currency names put into the rulesets should be the
> translation of "gold" into each particular language.  This should give
> just as good a feel to the game, but it's not at all controversial or
> inaccurate.  Unfortunately, I don't know "gold" in any language but my
> own...the currency would remain "gold" for both the Americans and the
> English while changing for all (or most) others.
> 
> Also, I really liked the idea of "mithril" for the Dunedain (although
> this may not be accurate from a literary perspective, it fits because
> it's a precious metal).  Other "fantasy" nations may have currencies fit
> to them as well...the idea of the Mordors using "elf ears" as currency
> was pretty funny.

Currently the string "gold" in a message is translated just like every
normal string. Only depending on the language the player choose. You
would like to make this also depending additionally on the nation the
player chooses? In this case all but Dunedain or Mordors would use
"gold"?!

This sounds like the original approach but more conservative in usage
of the created flexibility.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I heard if you play the NT-4.0-CD backwards, you get a satanic message."
 "That's nothing, if you play it forward, it installs NT-4.0"


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