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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit

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To: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 20 Aug 2001 18:05:40 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Aug 20, 2001 at 09:57:44AM -0400, Jason Dorje Short wrote:
> Raimar Falke wrote:
> > On Mon, Aug 20, 2001 at 07:51:34AM -0400, Jason Dorje Short wrote:
> 
> > > However, customization can definitely be done here.  The code should be
> > > the same, but the currency names put into the rulesets should be the
> > > translation of "gold" into each particular language.  This should give
> > > just as good a feel to the game, but it's not at all controversial or
> > > inaccurate.  Unfortunately, I don't know "gold" in any language but my
> > > own...the currency would remain "gold" for both the Americans and the
> > > English while changing for all (or most) others.
> 
> > Currently the string "gold" in a message is translated just like every
> > normal string. Only depending on the language the player choose. You
> > would like to make this also depending additionally on the nation the
> > player chooses?
> 
> I would make it depend only on the nation the player chooses, ignoring
> the current language (locale?) entirely.
> 
> >  In this case all but Dunedain or Mordors would use "gold"?!
> 
> Yes, but in different languages.
> 
> I play in English.  When I played the Americans or English, the string
> would be "gold".  When I played any other nation, the string would be
> the translation of "gold" into that nation's language (as set in the
> nation's ruleset).  The rest of my strings would continue to be in
> English.  Thus it all becomes a translation issue.

I understand.

> Of course, "gold" probably shouldn't be used since that's not really
> what it means.  A specialty word like "currency?gold" (that's the syntax
> freeciv uses, right?) will give more flexibility, allowing it to be
> translated into whatever you want - even an actual currency, if that's
> what's desired.  The infrastructure for this is already in place, so
> once the string is set up to be translated it'll automatically be sent
> to the translators to be handled.
> 
> As far as I can tell, this gives more flexibility at less cost.  Once
> the language option is added to the ruleset, it can be used for other
> translations as well. 

> It could even be made an option that you play entirely in the
> language of your nation (ignoring your regular language entirely).

You know that this is easy for normal languages/nations (existing on
earth and translated)?

> Best of all, I should be allowed to become the main translator for the
> Dunedain language (whatever it's called) :-)
> 
> The only drawback that I see is that for each nation's language an
> entire translation file will (I think) be created to fill in one entry. 
> In the long run, this shouldn't be a problem for any "real" language
> since it will eventually be filled in (or so we hope).

Overall I nice idea but with _IMHO_ little use. I think this is a
point to ask some players.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx


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