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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
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[Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit

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To: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Each nation having different monetary unit
From: Michael Stefaniuc <mstefani@xxxxxxxxx>
Date: Mon, 20 Aug 2001 16:57:26 +0200

On Mon, Aug 20, 2001 at 09:57:44AM -0400, Jason Dorje Short wrote:
> Raimar Falke wrote:
> > On Mon, Aug 20, 2001 at 07:51:34AM -0400, Jason Dorje Short wrote:
> 
> > > However, customization can definitely be done here.  The code should be
> > > the same, but the currency names put into the rulesets should be the
> > > translation of "gold" into each particular language.  This should give
> > > just as good a feel to the game, but it's not at all controversial or
> > > inaccurate.  Unfortunately, I don't know "gold" in any language but my
> > > own...the currency would remain "gold" for both the Americans and the
> > > English while changing for all (or most) others.
> 
> > Currently the string "gold" in a message is translated just like every
> > normal string. Only depending on the language the player choose. You
> > would like to make this also depending additionally on the nation the
> > player chooses?
> 
> I would make it depend only on the nation the player chooses, ignoring
> the current language (locale?) entirely.
A feature that can't be disabled is a bug.

> 
> >  In this case all but Dunedain or Mordors would use "gold"?!
> 
> Yes, but in different languages.
> 
> I play in English.  When I played the Americans or English, the string
> would be "gold".  When I played any other nation, the string would be
> the translation of "gold" into that nation's language (as set in the
> nation's ruleset).  The rest of my strings would continue to be in
> English.  Thus it all becomes a translation issue.
Will be a problem for novice players. I'm not a novice player but it
would annoy me too; I don't mind if it's called gold/shield/trade or 
aaa/bbb/ccc, I get used with it, but changing it depending the nation I play
is annoying. I don't see why only gold should be translated and what makes
it so special.

bye
        michael

> Of course, "gold" probably shouldn't be used since that's not really
> what it means.  A specialty word like "currency?gold" (that's the syntax
> freeciv uses, right?) will give more flexibility, allowing it to be
> translated into whatever you want - even an actual currency, if that's
> what's desired.  The infrastructure for this is already in place, so
> once the string is set up to be translated it'll automatically be sent
> to the translators to be handled.
> 
> As far as I can tell, this gives more flexibility at less cost.  Once
> the language option is added to the ruleset, it can be used for other
> translations as well.  It could even be made an option that you play
> entirely in the language of your nation (ignoring your regular language
> entirely).
> 
> Best of all, I should be allowed to become the main translator for the
> Dunedain language (whatever it's called) :-)
> 
> The only drawback that I see is that for each nation's language an
> entire translation file will (I think) be created to fill in one entry. 
> In the long run, this shouldn't be a problem for any "real" language
> since it will eventually be filled in (or so we hope).

-- 
Michael Stefaniuc               Tel.: +49-711-96437-199
System Administration           Fax.: +49-711-96437-111
Red Hat GmbH                    Email: mstefani@xxxxxxxxx
Hauptstaetterstr. 58            http://www.redhat.de/
D-70178 Stuttgart


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