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[Freeciv-Dev] Re: Submit patch again?
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To: "martin.mcmahon" <martin.mcmahon@xxxxxxxxxxxxxx>
Cc: Paul Zastoupil <paulz@xxxxxxxxxxxx>, freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Submit patch again?
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Fri, 17 Aug 2001 11:13:20 -0700

Well pillaged of course.  Hmm can air units pillage?

I don't think so, but I didn't look at the source.

On Thu, Aug 16, 2001 at 09:16:59PM +0100, martin.mcmahon wrote:
> Hello Paul ,could the tower be bombed or destroyed?. 
> 
> On 15-Aug-01, Paul Zastoupil wrote:
> > On Wed, Aug 15, 2001 at 01:35:05PM -0400, Miguel Farah F. wrote:
> >>  Thue [14/08/2001 16:41] dijo/said:
> >>> [...]
> >>> I would like watchtowers to work by always giving vision around them, 
> >>> regardless if there is a unit on them.
> >> 
> >> I concur.
> >> 
> >> This, however, poses an interesting question: how is the behavior of
> >> the watchtower modified if a non-friendly unit steps on it? I think if
> >> that were the case, the watchtower should have no vision at all, until
> >> the unit leaves. And, of course, the unit could pillage it.
> >> 
> >> Come to think of it, the unit could also 'conquer' the tower, making
> >> it one of its nation.
> > 
> > I think the tower should belong to the last person to 'enter' it (with
> > an offensive unit).  
> > 
> > Since each Freeciv unit is really more than one person, they could kill
> > the one guy in the watchtower and leave one behind.
> > 
> > Special case for alliances of course... and diplomats/spies who can
> > bribe them.

-- 
Paul Zastoupil


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