[Freeciv-Dev] Re: Submit patch again?
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On Wed, Aug 15, 2001 at 01:35:05PM -0400, Miguel Farah F. wrote:
> Thue [14/08/2001 16:41] dijo/said:
> >[...]
> >I would like watchtowers to work by always giving vision around them,
> >regardless if there is a unit on them.
>
> I concur.
>
> This, however, poses an interesting question: how is the behavior of
> the watchtower modified if a non-friendly unit steps on it? I think if
> that were the case, the watchtower should have no vision at all, until
> the unit leaves. And, of course, the unit could pillage it.
>
> Come to think of it, the unit could also 'conquer' the tower, making
> it one of its nation.
And the vicious Malthusian view:
Watchtowers are a waste of space. Build a city! :)
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
[Freeciv-Dev] Re: Submit patch again?, Miguel Farah F., 2001/08/15
[Freeciv-Dev] Re: Submit patch again?,
Tony Stuckey <=
[Freeciv-Dev] Re: Submit patch again?, Miguel Farah F., 2001/08/15
[Freeciv-Dev] Re: Submit patch again?, Trent Piepho, 2001/08/15
[Freeciv-Dev] In the defence of watchtowers., Gregory Berkolaiko, 2001/08/15
[Freeciv-Dev] Re: In the defence of watchtowers., Miguel Farah F., 2001/08/15
[Freeciv-Dev] Re: Submit patch again?, Roy Tate, 2001/08/15
[Freeciv-Dev] Re: The merit of a WatchTower, Gregory Berkolaiko, 2001/08/16
[Freeciv-Dev] Re: The merit of a WatchTower, Bert Buchholz, 2001/08/16
Message not available[Freeciv-Dev] Re: Submit patch again?, Ross W. Wetmore, 2001/08/16
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