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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Submit patch again?
From: Roy Tate <roy_tate@xxxxxxxxx>
Date: Wed, 15 Aug 2001 13:51:08 -0700 (PDT)

[Real Subject: The merit of a WatchTower]

We already have the ability to build a Fortress,
why not make it so that a fortress improves a
unit's vision after the invention of Astronomy
(which perhaps allows telescopes).

Just a thought.

Regards,

Roy Tate

--- Trent Piepho <xyzzy@xxxxxxxxxxxxx> wrote:
> On Wed, 15 Aug 2001, Miguel Farah F. wrote:
> > >> it one of its nation.
> > >
> > >   And the vicious Malthusian view:
> > >   Watchtowers are a waste of space.  Build a city! :)
> > 
> > You have just destroyed the entire argument in favor of a
> > watchtower.
> > I am duly impressed.
> 
> I think Tony has a good point there too.  Part of the balance
> in FoW for civ2 is that you need to deal with watching your
> borders.  You can do this by sticking units there, but they
> have to be built in your cities and then have upkeep or
> unhappiness to deal with.  Units like a caravan or diplomat
> that are keep to leave sitting around die easy.  You can build
> a city, but there are a lot of costs associated with that too.
> 
> If you make something a settler can build, doesn't cost
> anything, doesn't need upkeep or unhappiness or any work at
> all to keep around, then that makes watching your borders
> quite a bit easier.  I think the continued popularity of
> civ2 is a testament to the balance the game had.  I don't
> think that should be changed unless you come up with a good
> reason why the multiplayer nature of freeciv necessitates
> the difference.
 


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