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[Freeciv-Dev] Re: Non-smallpox ruleset (Minimum distance between cities
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[Freeciv-Dev] Re: Non-smallpox ruleset (Minimum distance between cities

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To: Erik Sigra <sigra@xxxxxxx>
Cc: mike_jing@xxxxxxxxx, Mike Jing <miky40@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Non-smallpox ruleset (Minimum distance between cities to 3
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Thu, 8 Feb 2001 18:45:18 +0200
Reply-to: tuomas.airaksinen@xxxxxxxxxx

On Thu, Feb 08, 2001 at 08:02:13AM +0100, Erik Sigra wrote:
> onsdagen den  7 februari 2001 14:09 skrev Mike Jing:
> > Daniel Sjölie <deepone@xxxxxxxxxx> wrote:
> > >The solution I feel is generally good in lots of ways is to simply give
> > >city improvements more power...
> >
> > I think this would make large cities way too powerful.  A better idea would
> > be to make certain city improvements a bit cheaper to build.
> 
> Yesterday I played the L O K I   D E M O  of  A L P H A   C E N T A U R I. 
> After eradicating 5 factions and having 1 left (I was playing my 34th turn), 
> I found out that they had implemented The Ultimate Fix Against Smallpox! I 
> had a colony pod ready to build a base and pressed the 'B' key. I got a 
> message box telling me that the demo version is limited to 10 bases! I'm 
> quite sure this would fix all your smallpox problems in Freeciv, wouldn't it? 
> :-)

There are many solutions to choose from to prevent smallpox, and that's
good. I prefer unhappines combined with min_distance_bw_cities.
It should not be too hard to limit the amount of cities (with a server or
game.ruleset option), but I don't think it would be too useful...

-- 
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