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[Freeciv-Dev] Re: Client scripting
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To: Andrew McGuinness <andrew_mcguinness@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Client scripting
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 27 Jan 2001 16:42:34 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Sat, Jan 27, 2001 at 03:03:05PM +0000, Andrew McGuinness wrote:
> 
> Quoting Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>:
> 
> > On Sat, Jan 27, 2001 at 11:08:57AM +0000, Andrew McGuinness wrote:
> > > Quoting Sune Kirkeby <sune@xxxxxxxxxxxxx>:
> > >
> > > o Server side "higher-level" functions available to both, like the
> > > current server-side "goto" and "worklist" features.
> >
> > IMHO this is a bad idea. It will make the server more complex. It
> > won't allow alternative implementations. There may be things which
> > look like straight forward but aren't. Wouldn't it be nice if a "goto"
> > would also allow units to use a ferry boat so they can go to another
> > continent. See also the discussion about another way of doing
> > auto-settle.
> >
> >     Raimar
> >
> 
> It wouldn't prevent alternative implementations - you could write
> anything on the client.  The shortcoming is that it is then vulnerable
> to disconnections.

Since "higher-level" functions were put into the server there was no
encouragement for client side integration. I see this as a mayor
shortcoming.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "We just typed make..."
    -- Stephen Lambrigh, Director of Server Product Marketing at Informix,
                         about porting their Database to Linux



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