Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2001:
[Freeciv-Dev] Re: Client scripting
Home

[Freeciv-Dev] Re: Client scripting

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Client scripting
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 28 Jan 2001 23:48:27 +0100

On Sat, Jan 27, 2001 at 12:49:33PM +0100, Raimar Falke wrote:
> On Sat, Jan 27, 2001 at 11:08:57AM +0000, Andrew McGuinness wrote:
> > Quoting Sune Kirkeby <sune@xxxxxxxxxxxxx>:
> > 
> > o Server side "higher-level" functions available to both, like the 
> > current server-side "goto" and "worklist" features.
> 
> IMHO this is a bad idea. It will make the server more complex. It
> won't allow alternative implementations. There may be things which
> look like straight forward but aren't. Wouldn't it be nice if a "goto"
> would also allow units to use a ferry boat so they can go to another
> continent. See also the discussion about another way of doing
> auto-settle.

Well, I think the first answer is a scripting API  in terms of which
ferryboat algorithms can be specified, whether you want to run
those algorithms in the server or the client.


>       Raimar

-- 
Reinier



[Prev in Thread] Current Thread [Next in Thread]