[Freeciv-Dev] Re: Client scripting
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On Sun, Jan 28, 2001 at 11:48:27PM +0100, Reinier Post wrote:
> On Sat, Jan 27, 2001 at 12:49:33PM +0100, Raimar Falke wrote:
> > On Sat, Jan 27, 2001 at 11:08:57AM +0000, Andrew McGuinness wrote:
> > > Quoting Sune Kirkeby <sune@xxxxxxxxxxxxx>:
> > >
> > > o Server side "higher-level" functions available to both, like the
> > > current server-side "goto" and "worklist" features.
> >
> > IMHO this is a bad idea. It will make the server more complex. It
> > won't allow alternative implementations. There may be things which
> > look like straight forward but aren't. Wouldn't it be nice if a "goto"
> > would also allow units to use a ferry boat so they can go to another
> > continent. See also the discussion about another way of doing
> > auto-settle.
>
> Well, I think the first answer is a scripting API in terms of which
What do you have in mind?
> ferryboat algorithms can be specified, whether you want to run
> those algorithms in the server or the client.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"That's fundamental game play! My main enemy is *ALWAYS* fighting
a 4-front war. I make sure of it!"
-- Tony Stuckey, freeciv-dev
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