[Freeciv-Dev] Re: Client scripting
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Quoting Sune Kirkeby <sune@xxxxxxxxxxxxx>:
> [ Reiner Post ]
> > I think what we all secretly hope for is client-specified, server-side
> > scripting.
>
What *I* would like to see ( and the observant may notice that I've
never even looked like doing anything about it ) is all of the
following:
o AI clients
o Client-side scripting
o Server side "higher-level" functions available to both, like the
current server-side "goto" and "worklist" features.
o Essential client state information saved in savegames server-side
o Inessential client state information saved in client-side save files
(possibly very large for client AIs)
##
Some of the more ambitious ideas (CORBA, server-side scripting
languages) I think would need total restructuring of the whole
application (does anyone know how the C++ project is going?).
On the other hand, I feel the people who are jumping straight into
trying to write client AIs from the current codebase are going to
find it is too much work to handle writing a client and an AI
together.
I think the right approach is what Dirk and Raimar are doing -
improving the interfaces to make AI clients and scripting clients
easier to write and manage.
--
Andrew McGuinness Luton, UK andrew_mcguinness@xxxxxxxxxxx
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