[Freeciv-Dev] Re: Client scripting
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On Sat, Jan 27, 2001 at 11:08:57AM +0000, Andrew McGuinness wrote:
> Quoting Sune Kirkeby <sune@xxxxxxxxxxxxx>:
>
> o Server side "higher-level" functions available to both, like the
> current server-side "goto" and "worklist" features.
IMHO this is a bad idea. It will make the server more complex. It
won't allow alternative implementations. There may be things which
look like straight forward but aren't. Wouldn't it be nice if a "goto"
would also allow units to use a ferry boat so they can go to another
continent. See also the discussion about another way of doing
auto-settle.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in _Mostly Harmless_
- [Freeciv-Dev] Re: Client scripting, 蔡恆華, 2001/01/25
- [Freeciv-Dev] Re: Client scripting, Sune Kirkeby, 2001/01/26
- [Freeciv-Dev] Re: Client scripting, Andrew McGuinness, 2001/01/27
- [Freeciv-Dev] Re: Client scripting,
Raimar Falke <=
- [Freeciv-Dev] Re: Client scripting, Reinier Post, 2001/01/28
- [Freeciv-Dev] Re: Client scripting, Raimar Falke, 2001/01/28
- [Freeciv-Dev] Re: Client scripting, SamBC, 2001/01/27
- [Freeciv-Dev] Re: Client scripting, ccrayne, 2001/01/27
- [Freeciv-Dev] Re: Client scripting, Raimar Falke, 2001/01/28
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