[Freeciv-Dev] Re: Patch: Limited player information to client
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> > -You should add an assert in diplhand.c where you say you know the player
> > who initiated the meeting has an embassy already
>
> Done, although this seems a bit overkill. Instead, problems may arise if
> embassy bit is set without sending player info at all. I can't check that.
> Maybe it should be sent here just to be sure?
I changed it to be sent regardless.
Fixed a small syntax thinko in shared vision handling.
-Thue
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