[Freeciv-Dev] Re: client goto & patrol
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On Mon, 16 Oct 2000 00:13:56 Falk Hueffner wrote:
> Thue <thue@xxxxxxx> writes:
>
> > We try again:
> >
> > http://hjem.get2net.dk/thue_janus_kristensen/client_goto-final.diff.gz
>
> I like this a lot. I noticed some things, though:
>
> * clicking with the middle button on a unit used to display it's
> target point. This doesn't work any more. It would be nice if it
> could draw a line.
It will take some effort to keep the route in the client and up to date. It
would be nice, but I would like to have what I got into CVS first. I added it to
the TODO file and made the target point viewable through the middle clieck
though.
> * I think having a different "patrol" cursor would be nice. There's no
> feedback when I press 'g' and then 'q' that it worked.
TODO item added; contribution of a patrol cursor wellcome. :)
> * A great thing would be to add little lables numbering the turns on
> the path like CivCTP does, but it would of course make redrawing
> much more difficult.
This is not possible; because of the way server/unitfunc.c:try_move_unit()
works, the number of turns to get to a tile is non-deterministic. In civ:CTP it
is
not random whether a move succeds, so they can do it.
> * What happens after a goto is initiated and there appears a shorter
> route, e. g. a road is finished? It would be nice if the route was
> adapted, perhaps with a message for the player so he can check it.
This is a bit tricky; rigth now a waypointed goto would look like a normal
goto, but would probably not be optimal, so this check would find it too. But
TODO
item added. :)
> Falk
Slightly updated patch can be found at
http://hjem.get2net.dk/thue_janus_kristensen/client_goto-final-2.diff.gz
-Thue
- [Freeciv-Dev] client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Gaute B Strokkenes, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/15
- [Freeciv-Dev] Re: client goto & patrol, Falk Hueffner, 2000/10/15
- [Freeciv-Dev] test, ignore, Kero van Gelder, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol,
Thue <=
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/22
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