[Freeciv-Dev] Re: client goto & patrol
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Thue <thue@xxxxxxx> writes:
> We try again:
>
> http://hjem.get2net.dk/thue_janus_kristensen/client_goto-final.diff.gz
I like this a lot. I noticed some things, though:
* clicking with the middle button on a unit used to display it's
target point. This doesn't work any more. It would be nice if it
could draw a line.
* I think having a different "patrol" cursor would be nice. There's no
feedback when I press 'g' and then 'q' that it worked.
* A great thing would be to add little lables numbering the turns on
the path like CivCTP does, but it would of course make redrawing
much more difficult.
* What happens after a goto is initiated and there appears a shorter
route, e. g. a road is finished? It would be nice if the route was
adapted, perhaps with a message for the player so he can check it.
Falk
- [Freeciv-Dev] client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Gaute B Strokkenes, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/15
- [Freeciv-Dev] Re: client goto & patrol,
Falk Hueffner <=
- [Freeciv-Dev] test, ignore, Kero van Gelder, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/22
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