[Freeciv-Dev] Re: client goto & patrol
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, 14 Oct 2000 19:19:52 Thue wrote:
> Ok, it should really be ready now.
>
> -saving and loading had a bug
> -patrol now doesn't pop up diplomat dialogs when a diplomat passes through
an
> allied city (added arg to do_unit_goto())
> -the sending of variable length routes now works.
>
> http://hjem.get2net.dk/thue_janus_kristensen/client_goto_diff.gz
http://hjem.get2net.dk/thue_janus_kristensen/client_goto.diff.gz of course...
> (remember automake && ./configure && make)
>
> -Thue
-Thue
- [Freeciv-Dev] client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol,
Thue <=
- [Freeciv-Dev] Re: client goto & patrol, Gaute B Strokkenes, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/15
- [Freeciv-Dev] Re: client goto & patrol, Falk Hueffner, 2000/10/15
- [Freeciv-Dev] test, ignore, Kero van Gelder, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/22
|
|