[Freeciv-Dev] Re: client goto & patrol
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Thue <thue@xxxxxxx> writes:
> On Sat, 14 Oct 2000 19:19:52 Thue wrote:
> > Ok, it should really be ready now.
> >
> > -saving and loading had a bug
> > -patrol now doesn't pop up diplomat dialogs when a diplomat passes through
> an
> > allied city (added arg to do_unit_goto())
> > -the sending of variable length routes now works.
> >
> > http://hjem.get2net.dk/thue_janus_kristensen/client_goto_diff.gz
> http://hjem.get2net.dk/thue_janus_kristensen/client_goto.diff.gz of course...
Looks great to me. A couple of comments:
* I think `goto_array_pointer' -> `goto_array_index' might be a good
idea... (Reverse Hungarianism, ho hum.)
* Spelling: `peice' -> `piece' and 'lenght' -> `length'
* In goto_array_insert() you might as well just use fc_realloc().
--
Big Gaute (not to be confused with LG)
These PRESERVES should be FORCE-FED to PENTAGON OFFICIALS!!
- [Freeciv-Dev] client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol,
Gaute B Strokkenes <=
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/15
- [Freeciv-Dev] Re: client goto & patrol, Falk Hueffner, 2000/10/15
- [Freeciv-Dev] test, ignore, Kero van Gelder, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/22
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