[Freeciv-Dev] client goto & patrol
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Ok, it should really be ready now.
-saving and loading had a bug
-patrol now doesn't pop up diplomat dialogs when a diplomat passes through an
allied city (added arg to do_unit_goto())
-the sending of variable length routes now works.
http://hjem.get2net.dk/thue_janus_kristensen/client_goto_diff.gz
(remember automake && ./configure && make)
-Thue
- [Freeciv-Dev] client goto & patrol,
Thue <=
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Gaute B Strokkenes, 2000/10/14
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/15
- [Freeciv-Dev] Re: client goto & patrol, Falk Hueffner, 2000/10/15
- [Freeciv-Dev] test, ignore, Kero van Gelder, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/17
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Thue, 2000/10/21
- [Freeciv-Dev] Re: client goto & patrol, Jeff Mallatt, 2000/10/22
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