[Freeciv-Dev] Re: Compound City Names
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[xconq German city names algorithm]
> This is the most elaborate solution I have ever seen. (I am not at all
> familiar with the syntax.) It looks very promising.
It is elaborate, but not generic: it is built around some ad hoc
knowledge of German city names. I prefer Falk Hueffner's algorithm,
because it is completely generic: it assumes no knowledge of the
language. As a practical advantage: it's shorter, and it doesn't
need language specific tuning for each new nation. But I also like
the names it generates better: a much wider range of plausible
names is generated, some of which are really funny. This goes
at the expense of generating some implausible names, but I'd prefer
that to a boring naming scheme.
--
Reinier Post
- [Freeciv-Dev] Compound City Names, Erik Sigra, 2000/09/23
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/25
- [Freeciv-Dev] Re: Compound City Names, Erik Sigra, 2000/09/25
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names,
Reinier Post <=
- [Freeciv-Dev] I can do the Swedish part (was: Re: Re: Compound City Names), Erik Sigra, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Gaute Strokkenes, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Andrew McGuinness, 2000/09/27
[Freeciv-Dev] Re: Compound City Names, Erik Sigra, 2000/09/25
[Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
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