[Freeciv-Dev] Re: Compound City Names
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Stan Shebs wrote:
>
> Erik Sigra wrote:
> >
> > Hi,
> > This has been discussed before but I think it is interesting enough to
> > be discussed again. Hopefully more elaborate this time.
> >
> > The thing is, I want COMPOUND CITY NAMES in Freeciv. Anyone who has
> > played Transport Tycoon knows what it is and probably likes the
> > concept.
>
> At the risk of being repetitive :-), Xconq has a generalized algorithm
> that you might want to consider.
I have now looked at the Xconq screenshots at
<http://sources.redhat.com/xconq/>. It is very impressive. Xconq has
many of the features I want in Freeciv. It has isometric view, hexagon
map, contour lines (they look BETTER than I imagined when you told me),
very accurate world maps, many terrain types, ...
(I noted that the rivers flow between the tiles instead of in the middle
of them.)
It even has the Freeciv unit graphics. And a CivII emulation.
Then I searched for "freeciv" it Xconq's mailing list archive. The first
hit I got contained this text from you:
> I follow Freeciv development, and must confess to bouts of envy at the
> number of developers adding to it, even though the code is somewhat crufty
> C, and the architecture is thoroughly wired to Civ emulation. No matter,
> every week one or another limitation is being removed. Oh yeah, and the
> networking works...
The full message is at:
<http://sources.redhat.com/ml/xconq7/2000/msg00269.html>
It seems like Freeciv and Xconq has a lot to learn from each other. You
must have given it a lot of thought. What code and data do you think
could be shared through libraries? (City name generation and network
code are obvious.)
I think integration would boost development of both games (commercial
game developers spend huge amounts of time playing competitor's games).
Of course I will testplay Xconq now and even look at the sorce code.
- [Freeciv-Dev] Re: Compound City Names, (continued)
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/25
- [Freeciv-Dev] Re: Compound City Names, Erik Sigra, 2000/09/25
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Reinier Post, 2000/09/26
- [Freeciv-Dev] I can do the Swedish part (was: Re: Re: Compound City Names), Erik Sigra, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Gaute Strokkenes, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Andrew McGuinness, 2000/09/27
[Freeciv-Dev] Re: Compound City Names,
Erik Sigra <=
[Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
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