[Freeciv-Dev] Re: Compound City Names
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Vasco Alexandre Da Silva Costa wrote:
> Eh :) Yes Xconq has decent gfx now; as far as i know they were a recent
> addition. In the old days i remember a Xconq with wonderful (not) b&w
> gfx. :)
Thoose decent graphics are in the image directory of Xconq. There are
even some nice animals!
> Well if i remember Xconq used some weirdo scripting language or something
> for most of the game (at least that was what it seemed from a quick
> browsing i did through the source all those years ago).
Just to remind you: Scripting is in Freeciv's roadmap nowadays.
> I was more scared by it at the time than freeciv's "crufty C" :-)
> In Civ like games you can win a game without conquest. Even Civ 1 had the
> space race to Alpha Centauri win option. SMAC has even more:
>
> * Planetary Ruler(?) if you have a huge majority of votes.
> * Corner the Global Energy Market (basically you buy the oposition out).
And: * Ascend to Transcedence. End the human era by advancing to the
next step of evolution.
I'm now going to do a feature-by-feature comparrission between Freeciv
and Xconq. The result will be posted here within weeks.
- [Freeciv-Dev] Re: Compound City Names, (continued)
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Reinier Post, 2000/09/26
- [Freeciv-Dev] I can do the Swedish part (was: Re: Re: Compound City Names), Erik Sigra, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Gaute Strokkenes, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
- [Freeciv-Dev] Re: Compound City Names, Andrew McGuinness, 2000/09/27
[Freeciv-Dev] Re: Compound City Names, Erik Sigra, 2000/09/25
[Freeciv-Dev] Re: Compound City Names, Stan Shebs, 2000/09/26
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