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[Freeciv-Dev] Re: Suggestion: Growning cities

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion: Growning cities
From: Erik Sigra <freeciv@xxxxxxx>
Date: Sun, 27 Aug 2000 09:43:02 +0200

Steve Hodge wrote:
> 
> Erik Sigra wrote:
> > Steve Hodge wrote:
> > > Well you can do pretty well mapping hexagons to a sphere. It's something
> > > I'm toying with at the moment. Basically, the way I'm doing it,
> > > regardless of the number of hexagons you want (valid numbers are
> > > 30*n^2-10) you have to have 12 pentagons. The two obviouos options for
> > > dealing with those is to either make them holes in the map, or handle
> > > them normally. Being able to handle an arbitrarily connected network of
> > > cells wouldn't be a bad thing for FreeCiv.
> >
> > This was one of the first things I suggested after discovering Freeciv:
> >
> >   <http://arch.freeciv.org/freeciv-dev-200003/msg00611.html>
> 
> Yeah I saw that. It would be very cool with FreeCiv, if it can be made
> to work. I haven't seen any other game try this so it would be something
> quite unusual.
> 
> > I'm pleased to hear that someone has actually started to code it :-)
> 
> Well, I'm messing about in Java at the moment. I'll probably try
> implementing something simple (for example something like Slay
> http://www.spto.demon.co.uk/) first and then look at how realistic it is
> to use it for FreeCiv.
> 
> > How would the coordinates be arranged?
> 
> I'm not sure at the moment :-) For FreeCiv hopefully coordinates can be
> abstracted away completely (I'm not very familiar with the code).

How were you going to make the projection of the globe to the screen? I
suppose the best way would be to show it as earth is seen from space,
with two ways of altering view: zoom and rotate. Although I know nothing
about using 3D rendering libraries.
 
> Regards,
> Steve Hodge

Erik Sigra



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