Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2000:
[Freeciv-Dev] Re: Suggestion: Growning cities
Home

[Freeciv-Dev] Re: Suggestion: Growning cities

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Erik Sigra <freeciv@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion: Growning cities
From: Steve Hodge <shodge@xxxxxxxxxxxxxx>
Date: Sun, 27 Aug 2000 18:13:59 +1000

Erik Sigra wrote:
> Steve Hodge wrote:
> > Well you can do pretty well mapping hexagons to a sphere. It's something
> > I'm toying with at the moment. Basically, the way I'm doing it,
> > regardless of the number of hexagons you want (valid numbers are
> > 30*n^2-10) you have to have 12 pentagons. The two obviouos options for
> > dealing with those is to either make them holes in the map, or handle
> > them normally. Being able to handle an arbitrarily connected network of
> > cells wouldn't be a bad thing for FreeCiv.
> 
> This was one of the first things I suggested after discovering Freeciv:
> 
>   <http://arch.freeciv.org/freeciv-dev-200003/msg00611.html>

Yeah I saw that. It would be very cool with FreeCiv, if it can be made
to work. I haven't seen any other game try this so it would be something
quite unusual.

> I'm pleased to hear that someone has actually started to code it :-)

Well, I'm messing about in Java at the moment. I'll probably try
implementing something simple (for example something like Slay
http://www.spto.demon.co.uk/) first and then look at how realistic it is
to use it for FreeCiv.

> How would the coordinates be arranged?

I'm not sure at the moment :-) For FreeCiv hopefully coordinates can be
abstracted away completely (I'm not very familiar with the code).

Regards,
Steve Hodge



[Prev in Thread] Current Thread [Next in Thread]