[Freeciv-Dev] Re: Suggestion: Growning cities
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On Sat, Aug 26, 2000 at 10:32:57AM -0400, Greg Wooledge wrote:
> Raphael Bosshard (whistler@xxxxxxxxxx) wrote:
>
> > Idea/suggestion:
> > Cities get more squares as they grow.
>
> Activision's upcoming game "Call to Power II" is supposed to have
> this feature. We may want to wait and see how they implement it.
On the other hand, we may just want to invent our own ideas!
Anyhow, didn't someone submit a patch for this a few months back? I'm
sure I remember a patch which made the city_radius vary from 1 to 3,
at least.
>
> (From what I've read, they do away with the concept of tile workers.
> The city works *all* the squares of its radius, with the resources
> collected dependent on what's in the tiles, and how much of a workforce
> you dedicate to harvesting resources (as opposed to Entertainers etc.).)
That does sound good to me, I admit. I've never enjoyed the 'which
worker works which tile' micromanagement.
Jules
--
Jules Bean | Any sufficiently advanced
jules@xxxxxxxxxx | technology is indistinguishable
jules@xxxxxxxxxxxxxxx | from a perl script
- [Freeciv-Dev] Suggestion: Growning cities, Raphael Bosshard, 2000/08/26
- [Freeciv-Dev] Re: Suggestion: Growning cities, Ashley Penney, 2000/08/26
- [Freeciv-Dev] Re: Suggestion: Growning cities, Jules Bean, 2000/08/26
- [Freeciv-Dev] Re: Suggestion: Growning cities, Ashley Penney, 2000/08/26
- [Freeciv-Dev] Re: Suggestion: Growning cities, Greg Wooledge, 2000/08/26
- [Freeciv-Dev] Re: Suggestion: Growning cities, Ashley Penney, 2000/08/27
- [Freeciv-Dev] Re: Suggestion: Growning cities, Marco Colombo, 2000/08/29
- [Freeciv-Dev] Re: Suggestion: Growning cities, Steve Hodge, 2000/08/26
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