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[Freeciv-Dev] Re: patch: techtree support (PR#405)
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[Freeciv-Dev] Re: patch: techtree support (PR#405)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: techtree support (PR#405)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 23 Jun 2000 08:29:55 -0400

At 2000/06/22 23:32 , David Pfitzner wrote:
>[snip]
>Here is a modified patch which implements 'rulesout', with the
>only current option being 'rulesout techs', but machinery for
>adding others.  The main new code is now in a new module 
>rulesout.c (instead of techtree.c).
>
>I also decided to move some of the formatting back to techtree,
>to make the freeciv output less techtree-specific, and thus 
>possibly useful for purposes other than techtree.  The output
>of 'rulesout techs' now contains sections like:
>
>[tech_37]
>name="Industrialization"
>req0="Railroad"
>req1="Banking"
>effect0="unit: Transport"
>effect1="impr: Factory"
>effect2="wonder: Women's Suffrage"
>effect3="obs-unit: Galleon"
>effect4="obs-wonder: King Richard's Crusade"
>effect5="special: pop. pollution"

Looks good!

jjm




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