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[Freeciv-Dev] Re: patch: techtree support (PR#405)
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[Freeciv-Dev] Re: patch: techtree support (PR#405)

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: patch: techtree support (PR#405)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Tue, 27 Jun 2000 23:33:07 +0200

On 2000-06-22 20:00:21, Reinier Post wrote:
> > My initial reaction is that, hey, this is a good idea, but there are more
> > rulesets than just the tech ruleset.  While we don't need to implement all
> > the output generators at this time, we may want to think about them.  Do we
> > want to add 'techtree', 'unitlist', 'terrainjunk', etc... etc... commands
> > to the server, or maybe just one command that takes an argument?  Something
> > like:
> > 
> >     rulesout <ruleset> <output-file>
> 
> David has the code to back up his idea so I'm all for including it.
> 
> Still, I've always hoped rulesets would evemntually turn into server
> commands.  That way, they can be modified interactively, and they can
> be read with 'read' and written with 'write'.  This is actually quite
> similar to your idea, except the new command would be something like
> 
>   beginruleset <ruleset>
> [partial or complete ruleset, inserted verbatim]
>   endruleset
> 
> 'set terrain' and friends would be superfluous (I don't like them):
> the 'read' command would be used to include rulesets from file.
> 
> Another useful command would be
> 
>  showruleset <ruleset>
> 
> which would display the ruleset on the command line.
> 
> I can promise to do this for 1.12 if there is any interest.

There is interest...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)



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