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[Freeciv-Dev] Re: Plans for 1.12
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[Freeciv-Dev] Re: Plans for 1.12

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To: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Plans for 1.12
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 19 Jun 2000 23:44:04 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
> I would like to ask freeciv developers what features
> would they like to see in 1.12 (or maybe 2.0, why not ???)
> Please, add what you want to this list and send it to freeciv-dev ML.
> 
> - bugfixes, more nations etc.
> - better terrain.ruleset
> - sound support
> - colorful messages
> - more flexible difficulty settings
> - ships on rivers
> - coastal artilery units
> - amphibia (sea+land) units
> - valutas
> - basic kickstart functionality
> - basic server scripting
> - rewritten human<->server interface

- client side AI, to improve the AI
- governor, to reduce micromanagement

IMHO if been done with care the governor could reuse a lot of the AI code.
And the AI is than just a governor with full control.

Also I liked the idea from Nicolas Brunel in his email from Fri, 2 Jun 2000
14:00:52. He proposes to layer the various AI tasks. I don't know much about
the current architecture of the AI, but it looks like a big opaque pile of
code for other people. As Nicolas has pointed out a layering design can
bring code which can be seperated and explicted interfaces.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  One nuclear bomb can ruin your whole day.



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