[Freeciv-Dev] Re: Diplomatic states patch
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Freeciv dev list <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Diplomatic states patch |
From: |
Thue Janus Kristensen <thue@xxxxxxx> |
Date: |
Tue, 6 Jun 2000 13:58:54 +0200 |
On Tue, 06 Jun 2000, Robert Rendell wrote:
> Thue Janus Kristensen wrote:
> }
> } -Make contact with all players for the owner of marco polo's embassy
>
> Perhaps we could make init_treaty also make contact, to act as a safety net
> for other effects which might allow players to "meet" without having first
> bumped in to one another (for instance, if someone added the feature from
> SMAC where you could gain the "frequency" of a 3rd party via diplomacy.)
Yes, why not.
> Speaking of treaties, what do people think about putting in the "free"
> treaty meeting you get in CivI/CivII when you first make contact with
> ground troops? I thought it was a nice feature, allowing an initial
> agreement before diplomats enter on the scene.
IIRC, in payciv you did not need an embassy to have a meeting. I think it
should either be made that way, inclusive a free first meeting, or kept
the way it is now.
Anyway, how this should be handled seems to be a seperate issue from the
patch in question, so I would like to apply the patch first and then
handle this issue later.
> Have fun,
> Rob R.
> \((/
> ~oo~
> /))\
-Thue
- [Freeciv-Dev] Re: Diplomatic states patch, (continued)
- [Freeciv-Dev] Re: Diplomatic states patch, Martin Christensen, 2000/06/06
- [Freeciv-Dev] Re: Diplomatic states patch, Tony Stuckey, 2000/06/06
- [Freeciv-Dev] Re: Diplomatic states patch, Martin Christensen, 2000/06/06
- [Freeciv-Dev] Re: Diplomatic states patch, Daniel Sjolie, 2000/06/06
- [Freeciv-Dev] Re: Diplomatic states patch, Tomasz Wegrzanowski, 2000/06/06
[Freeciv-Dev] Re: Diplomatic states patch, Robert Rendell, 2000/06/05
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