[Freeciv-Dev] Re: how to improve the AI's attack
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On 2000-05-05 00:03:10, Todd Goodman wrote:
> > For those of you who remember "C Robots", this has interesting
> > possibilities: competing at writing civ AIs rather than competing at
> > playing civ.
> This is EXACTLY what I'd like to see as well (and yes, I thought
> C robots was great).
Me too! ;)
> In fact, I began to disassemble the original Civ to try to do
> something similar (it was interesting but not very productive).
>
> I'd love to discuss this more with others who would like to see
> this happen. I remember a thread about it at one point in the
> past, but I think the situation is different now (there's many
> more of the "need first" features in Freeciv now than there
> were back then).
>
> I believe someone was working on a client-side AI. Are they
> still out there?
Well...
Here's what we came up with:
http://www.shaolie.dhs.org/~freeciv/
I don't think we managed to write much code though... :}
I really don't have the time now... :(
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
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