Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2000:
[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack
Home

[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: thue@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack (was: old/bad code in autoattack.c (PR#351)))
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 9 May 2000 08:54:25 +0200

> Heh. Before my patch there a DOSEND argument to send_unit_info, meaning
> that the server send the packet no matter if a client could see a unit or
> not.
> I tried to figure out why that argument was needed, for as far as I could
> see it was enough to check the known value of the tile.

Random guess: to determine movement constraints on the edge of
the known area?

-- 
Reinier



[Prev in Thread] Current Thread [Next in Thread]