[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack
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To: |
thue@xxxxxxx, freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack (was: old/bad code in autoattack.c (PR#351))) |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Tue, 9 May 2000 08:54:25 +0200 |
> Heh. Before my patch there a DOSEND argument to send_unit_info, meaning
> that the server send the packet no matter if a client could see a unit or
> not.
> I tried to figure out why that argument was needed, for as far as I could
> see it was enough to check the known value of the tile.
Random guess: to determine movement constraints on the edge of
the known area?
--
Reinier
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