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[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack
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[Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: thue@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Client interface (was: how to improve the AI's attack (was: old/bad code in autoattack.c (PR#351)))
From: Thue Janus Kristensen <thue@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 9 May 2000 11:48:00 +0200
Reply-to: thue@xxxxxxxxxxxxxxxxxxxxxxxxxx

On Tue, 09 May 2000 08:54:25 Reinier Post wrote:
> > Heh. Before my patch there a DOSEND argument to send_unit_info, meaning
> > that the server send the packet no matter if a client could see a unit or
> > not.
> > I tried to figure out why that argument was needed, for as far as I could
> > see it was enough to check the known value of the tile.
> 
> Random guess: to determine movement constraints on the edge of
> the known area?
> 
> -- 
> Reinier

No. There were no checks before the argument were set.

-Thue



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