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[Freeciv-Dev] Re: Diplomat bugs (PR#359)
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[Freeciv-Dev] Re: Diplomat bugs (PR#359)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Diplomat bugs (PR#359)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Fri, 5 May 2000 23:07:29 +0200

On Thu, 04 May 2000, Thue Janus Kristensen wrote:
> 
> On Thu, 04 May 2000, Nicolas BRUNEL wrote:
> > > > >    - I can't bride a unit. ( message 'You can't attack there.') 
> > > > > Distance
> > > > > between the diplomat and the unit is zero. The diplomat has two move
> > > > > points left. 
> > > 
> > > This is regular behaviour if there are 2 or more units on that tile.
> > > The message could be more informative.
> > 
> > Well, Reinier if they were two units on that tile, I wouldn't have done a
> > bug report ! I put a save game in the contrib directory called
> > diplomat_bug.sav.gz . The diplomat is near the city of Portimao under an
> > alpine troop. 
> > 
> > Bye,
> 
> Here's a fix. It was an oversight introduced when handling of diplomats
> entering cities were moved to the server. (ALL code, not just
> cityoriented, was removed from the client)
> 
> Cleans up some comments too.
> 
> -Thue

But the whole idea of moving to the server in the first place was to
allow goto and diplomat actions to coexist. This one does that.

-Thue

Attachment: diplomat_bug-May-05.diff
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