Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2000:
[Freeciv-Dev] Re: Diplomat bugs (PR#359)
Home

[Freeciv-Dev] Re: Diplomat bugs (PR#359)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Nicolas BRUNEL <brunel@xxxxxxxxxxxxxxxxxxxx>, Reinier Post <rp@xxxxxxxxxx>
Cc: maniek@xxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Diplomat bugs (PR#359)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Thu, 4 May 2000 22:04:04 +0200

On Thu, 04 May 2000, Nicolas BRUNEL wrote:
> > > >    - I can't bride a unit. ( message 'You can't attack there.') Distance
> > > > between the diplomat and the unit is zero. The diplomat has two move
> > > > points left. 
> > 
> > This is regular behaviour if there are 2 or more units on that tile.
> > The message could be more informative.
> 
> Well, Reinier if they were two units on that tile, I wouldn't have done a
> bug report ! I put a save game in the contrib directory called
> diplomat_bug.sav.gz . The diplomat is near the city of Portimao under an
> alpine troop. 
> 
> Bye,

Here's a fix. It was an oversight introduced when handling of diplomats
entering cities were moved to the server. (ALL code, not just
cityoriented, was removed from the client)

Cleans up some comments too.

-Thue

Attachment: diplbug-May-04.diff
Description: Text Data


[Prev in Thread] Current Thread [Next in Thread]