[Freeciv-Dev] Re: A patch for 4 new nations
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On Fri, Apr 21, 2000 at 05:43:41PM +0200, Falk Hueffner wrote:
> Cameron Morland <cjmorlan@xxxxxxxxxxxx> writes:
> > I don't see any reason not to include Taiwan when considered by
> > itself; the island is clearly sovereign, its government is about as
> > different from China's as possible. When Germany was separate, it
> > would have made sense to have two nations; they were sovereign.
I think this is taking too narrow a view of "nation".
> I think it would still make sense. The "nations" in FreeCiv are all
> historical; they really don't need to mach a nation that still exists,
> or else we wouldn't have the Babylonians etc.
Right, but part of the selector for the original Civilization was
some measure of historical impact as well. A nation can be extinct now,
but have affected the course of world development over hundreds or
thousands of years.
And there is a reason that the "Indians" were chosen over
"Harappans", "Maurya", and "Sikhs", to name a few examples. Aggregation is
pretty much key.
> Quebec is a bit difficult, since it has never been independend. Still,
> I wouldn't object to a Quebecois nation.
I would, for reasons that are hard to articulate.
Similarly, I would object to a Creole nation. It's not just that
they aren't independent. It's that they really are subsumed into a larger
culture, in this case the French.
> I think we shouldn't look that much on political stuff when deciding
> which nations to include. I would suggest these rules:
> * The nation had a "national identity", i. e. language and culture etc.
> * Somebody wants to play it.
> * There is a nice flag and a set of leaders and cities, which are
> historically consistent.
> Generally, I think more emphasis should be put on points 2 and
> 3... This is a game, after all...
I would put more emphasis on point 1 myself. However, I would add
a point 4, which is the extended historical impact.
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
[Freeciv-Dev] Re: A patch for 4 new nations, Michael H. Price II, 2000/04/21
[Freeciv-Dev] Re: A patch for 4 new nations, Peter Schaefer, 2000/04/21
[Freeciv-Dev] Re: A patch for 4 new nations, Mike Jing, 2000/04/22