[Freeciv-Dev] Re: A patch for 4 new nations
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 21 Apr 2000, Tony Stuckey wrote:
>> I think we shouldn't look that much on political stuff when deciding
>> which nations to include. I would suggest these rules:
>>
>> * The nation had a "national identity", i. e. language and culture etc.
>> * Somebody wants to play it.
>> * There is a nice flag and a set of leaders and cities, which are
>> historically consistent.
>[...]
>> Generally, I think more emphasis should be put on points 2 and
>> 3... This is a game, after all...
> I would put more emphasis on point 1 myself. However, I would add
>a point 4, which is the extended historical impact.
That's the way it's in Civ1&2. But I claim that historical impact shouldn't
be so important; think about how many cultures were there in 3500BC?
If there would be only original cultures/nations there wouldn't be
too much to choose. And it's nice to play with your own nation.
--
kirjoitti: Tuomas Airaksinen linux
kotisivu: http://tumasites.cjb.net is
sähköposti: tuma@xxxxxxxxxxxx all we
icq: 11870110, ircnet: tuma need
[Freeciv-Dev] Re: A patch for 4 new nations, Michael H. Price II, 2000/04/21
[Freeciv-Dev] Re: A patch for 4 new nations, Peter Schaefer, 2000/04/21
[Freeciv-Dev] Re: A patch for 4 new nations, Mike Jing, 2000/04/22
|
|