[Freeciv-Dev] Re: Nations policy
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Lalo Martins <lalo@xxxxxxxxxxxxxxx> writes:
> > 4) City names should be unique in game, and there should be
> > enough cities to not need to use global nameset early.
> > No upper bound for city amount is set.
>
> Agree.
Why are non-unique city names a problem?
Thebae is a must-have for both the Greeks and the Egyptians.
> I propose a better sollution; include a ``modern'' and an
> ``ancient'' nationset with the standard game. The ``modern''
> has Italians, English, Mexicans, Iraqians and so on. The
> ``ancient'' has Romans, Celts, Aztecs, Babilonians. End of
> problem, everyone has their way and whoever runs the server has
> the power to make the decision.
I agree; no more nonsense of Ramses fighting Stalin. I had started
working on the ``ancient'' nation set, but I never seem to have enough
time :-( If I ever finish "ancient China", I'll post it. A more
ambitious goal would be 4 nation sets: ancient, medieval, early
modern, contemporary.
--
Massimo Campostrini
[Freeciv-Dev] Re: Nations policy, Robert Brady, 2000/02/14
[Freeciv-Dev] Re: Nations policy, Stig Erik Sandoe, 2000/02/14
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